4 new rules are in
red below & clarifications are in
(updated every 2 years- updated 3-26-2016)
Rules related to TIME MANAGEMENT
There will be two 25-minute halves- running time with
New! Stopped clock will now
occur in the1st half but only in the final
10 seconds: restated as a new rule- the game will move to stop time on any dead ball
situations in the final 10 seconds of the first half (other than a team shooting free throws;
meaning an offensive team
shooting free throws will result in the clock running out)
New! Stopped clock vs Running
clock 2nd half will 'toggle': The clock stops in the last 2 minutes of the game if the game score is within 6 points
or less. The change as of March 26th, 2016 is that if the game moves to 7 points- the clock
will now RUN...
but... after the clock is running time and the score goes back to within 6
points, the clock will go back to STOPPED TIME. This is
called TOGGLING as
the clock RUNS or STOPS depending on whether the game is spread by 7
points or more (clock RUNS) or 6 points or less (clock STOPS).
Rules related to TIME OUTS
Teams are allowed one timeout per half. Timeouts do not carryover.
Referees are asked NOT to call technical fouls on timeout violations, but
instead- simply tell the team 'you do not have a timeout' and get
the basketball back in play. Reason- our rules for timeouts are
complex and referees do all sorts of leagues so its very hard for
them to remember (they may referee in 10 other leagues all with
different rules). In fact, the referee may even stop the clock to
gather him/her self and explain
that 'the team cannot call a timeout' and reset the ball to come
back in... all without a technical foul.
The clock does not stop during a timeout. It literally is a rest period for the players.
No additional timeouts will be awarded in overtime
but if you have not used your 2nd-half-timeout, that will carryover
There are no timeouts allowed in the final 2 minutes of the first half.
There are no timeouts allowed in the last
6 minutes of the 2nd half by the team in the lead. A team can call a timeout at 6:01 and get their full 40 seconds but the referees
should have the ball inbounded
at exactly 5:21 remaining on the clock.
Rules related to OVERTIME
Clarification! Overtime length
& relation to stop time/running time: the first
overtime will be 2 minutes long and it will occur in stopped time
unless one team gets up by 7 points (the clock 'toggles' back
A double-overtime or beyond will be 1 minute in length. Referees
do have the right to end a game after two overtimes as a
double-win in the event there is a 9:40pm game or beyond and the
excessive overtimes is causing the late game to be too late (for
adult recreational league).
Clarification! fouling out-if a player fouls out with 6 fouls, that player cannot
re-enter the game under any circumstance. Restated- even if the
opponent team says "let him/her play", this league cannot have a
player play past 6 fouls. Restated again- even if this pushes a team to
only have four players on the floor- the fouled-out player cannot
re-enter the game.
Classic League Rules
This league is based on high school rules with a few extra rules and policies
(and points of emphasis on this web page).
Clarification- Cooperation has
always been and still is required in this adult league: While we strive to get 2
referees to your game- as part of playing in this league, you must play in a safe & cooperative manner as if there is only 1 referee. Why are we putting this rule in place? we cannot ask more than 2 referees to be on call per night (meaning - if we have more than 2 referee cancellations due to health, injury, family situation, work, we need to know that you - the player - can handle yourself
& cooperate in terms of clean play, safe play). If you cannot control
yourself in terms of anger- with 1 referee and potential missed calls,
you are being asked not to play in this league.
The philosophy is to enjoy the competitive spirit and camaraderie of a fun game in a structured league.
We will not tolerate any displays of anger, threatening comments or
actions, or foul language for any reason.
We will not tolerate words/gestures that are meant to provoke or threaten other players or anyone else involved with the game.
Players are not allowed to address the scorekeeper. Scorekeepers are volunteers-
so bring any and all scoring issues to the referee, NOT the scorekeeper.
Clarification- Captains duty: We play in various gyms so its important for you to bring your own first aid kit -
Band-Aids - athletic tape to games.
If there is a strong disagreement with referees, the captain needs
to talk to the Mikal Duilio at 503-380-4539, not to the referee directly. Referees are not required to defend their officiating to players/spectators. Since there is no security, these referees are given total control
in the gymnasium. If you disagree with the officials at your game, you are obligated to control your emotions and call our office during regular business hours.
Restated: you cannot settle issues at the facility- you are going to leave
with your anger unexpressed and then call this # for satisfaction.
Physical confrontation: Any player, manager, or person affiliated with a team physically confronting (poking, pushing, shoving, or the like) an official, player, or spectator before, during, or after the game will be suspended from the league for a time period determined by the league. A blow or punch to the head will be grounds for a minimum one-year suspension and possible permanent refusal of service. ANY physical bump or action taken against an official, including aggressive confrontations is now a felony and punishable both civilly and criminally. Teammates need to keep players away from referees (physically). Again, calling the office is an angry player's only recourse.
Clarification- We acknowledge that referees are human, and thusly, are not perfect.
It is a certainty that there will be some incorrect calls for you and incorrect calls against you, but all calls will stand. Players get six fouls which is considered an extra foul in case of a missed call. No player will play that has 6 fouls; restated- 6 fouls is the
true maximum even if the other team says 'let the player play, this league will not and cannot allow a player to continue in a
game past 6 fouls.
During free throws, the team on defense gets the full block. Only 2 offensive players & three defensive players can line up in the free throw lane. Other players cannot cross the three-point line until the ball hits the rim. Referees should watch player's bodies and arms to prevent undue contact on free throw rebounds.
Clarification- players should not
crowd a Rebounder especially after the rebounder has earned good
position and starts to obtai the basketball:
Once a player is in good position for rebound (basically, has the rebound), the other players should not crowd that player or put their own face in a crowded/dangerous position. Similarly on a catch and turn, the defender should make sure not to put his/her face in the way of a
'natural' turn of the opponent's shoulders/elbows (we do not want you to get hit in the face).
Spectators are a privilege and are not covered in the team fee. They must abide by the same standards as the players.
Two unsportsmanlike technical fouls on an individual player in 1 game- may result in a 1 game suspension.
Unsportsmanlike Conduct will result in a technical foul, an ejection, and possibly a suspension. Definition of Unsportsmanlike Conduct: To be unsportsmanlike is to act in a manner unbecoming of a fair, ethical, honorable individual. It consists of acts of disrespect such as making debasing or critical remarks about or to an official or an opponent, or vulgarity such as the use of profanity whether or not directed at someone. The penalty for unsportsmanlike conduct is a technical foul which results in two free throws plus possession unless the act is flagrant in which case the offender may be disqualified. A player, coach, substitute, or spectator shall not: disrespectfully address an official's decision by rising from the bench or using gestures; incite undesirable crowd reactions; or enter onto the court unless by permission of an official or to attend an injured player. The referee may end the game if its nature becomes negative, angry, or violent. Referees may end the game on a team's 2nd unsportsmanlike "T."
The following is a list of required technical fouls, ejections(s) and suspensions The referees, by contract, agree to call these and are not personal in nature. Most ejections require the player to leave the gym.
Excessive verbal abuse may be penalized for up to an 11-month suspension.
Glaring at anyone is considered to be taunting and the player will be assessed a
'T'. Talking to your opponent in a negative manner will be a 'T'.
Approaching a referee/walking towards a referee in an aggressive
manner may result in an ejection; if the approach is done in an
overtly threatening manner, there may be a league suspension.
Talking to the referees in a derogatory manner before, during, and after the game is disallowed. If you have an issue with a referee, do not settle it at that time. Call the director's voicemail and voice your complaint without penalty. Players have no right to settle issues immediately.
UNIFORM RULES: These uniform rules are important. Teams like to play against organized teams (teams with the exact color uniforms.) Nobody wants to pay money to play against teams in four different shades of blue, or T-shirts with
Star Wars logos on them and non-matching undershirts. The ability to see an opponent or teammate peripherally based on
solid colors helps the game (you need to see colors for effective fast breaks, long passes, and look away passes.) You should
not have to look exactly at a teammate to find out
what team they are on.
Undershirts with sleeves of any length must be removed unless they match in color.
The Captain is responsible for bringing at least 2 extra jerseys each week in case a player forgets his or her jersey
Players are not allowed to wear bandannas, hats but safe,
appropriate hair bands and HEADBANDS are okay.
Players with dread locks are required to remove any hard-material
decor, such as glass or wooden beads.
Players are not allowed to wear plastic bands or LIVESTRONG bands around their wrists:
terry cloth WRISTBANDS
if tight- are okay.
Players are not allowed to wear 'fit bit', or
'fuel band' style bracelets.
Flagrant-1: This is a rule modeled after the NBA that
uses Flagrant 1 and Flagrant 2 fouls-
ABOUT THE FLAGRANT 1 PENALTY: A flagrant-1 will yield two shots, possession, and will be noted on the infracting player's record (written on the foul sheet.)
The Flagrant-1 definition is as follows:
An excessively hard foul
A dangerous play or dangerous foul
Swinging of the elbows illegally (Note: It is legal for your elbows to move with the torso,
but if the elbows move independently of the torso (faster than the torso,) it will be considered 'swinging' and this will be called FLAGRANT-1.
Swinging of elbow (elbow moving separate from torsos movement) that hits opponent below shoulder (is common foul or f1),
but if swinging of the elbows- creates contact above the shoulder this
is a Flagrant1 or possibly a Flagrant 2 (Flagrant 2 if the contact is
both above shoulder AND excessive or intentional.
Clarification- Flagrant-2: a Flagrant 2 foul meets the Flagrant-1 definition
(see rule #14 above) but is also combined with intent. Hard fouls, dangerous plays, swinging elbows can all be done accidentally
(and called a Flagrant 1, even if accidental) but if these plays are
also intentional, this should be called a Flagrant-2. "Intentional" is further defined as not
an accidental or part of the game. Penalty for the Flagrant-2 foul is an ejection
with a very probable long term suspension. Further - while Flagrant 2
fouls are normal in the NBA, it is because of player insurance-
security- suspensions and massive fines... whereas
PortlandBasketball.com is an adult RECREATIONAL league and these type
of fouls have no place in an adult recreational league. Restated- you
should NEVER commit a flagrant 2 foul.
The Diving Rule: A loose ball is not a fumble and players are not allowed to dive through opponent's legs. However, in this league, we do not allow you to dive at all. In this league, diving for loose balls and/or running through curtains when there might be someone on the other side is strictly prohibited resulting in a turnover called by the official (or a technical foul if deemed dangerous.) This is a recreational league and taking out an ankle or knee is a horrible price to pay for gaining possession of a basketball. The scrums you see in college or high school basketball where players dive into or underneath the legs of opponents during a loose ball will not be tolerated. Exceptions with this rule that referees are allowed to use (not required, but allowed): Saving a ball from going out of bounds when there is no danger of diving into legs, spectators, etc. can be let go by the referee. Note: The rule is NO DIVING: so if a referee calls a turnover, players should not get upset the referee did not let it go.
In the last minute scramble- where a team is trying to
foul: a player must foul the player with the ball to get the foul called. In such circumstances, fouls that are too hard may be considered Flagrant, or Intentional fouls. If you are trying to stop the clock, a good referee should just call a normal foul, but remember 'should' is not always what gets called, so play it safe and foul the guy with the ball.
Rules related to PREGAME
Pre-game: Stay off of a damp, recently-mopped floor. If you have the first game of the day, you must stay off of a damp-mopped floor. Do not shoot around or on the floor that is being damp mopped or was just damp mopped. This is very important to your safety and this rule must be enforced by you, the players. If you see someone about to shoot around on such a floor, please warn this player for his or her own safety.
Warm-up time: the pre-game is 3 minutes, so
right when the game ends (prior to you) you need to be out on
the court shooting. Hold basketballs while the game prior to
you- is in progress. Get your scorekeeper ready to go & fill out
the foul sheet on the scorekeeper's desk.
The home team is the first team listed on schedule and they must
use one of your subsitutes as the scorekeeper. In most cases a spectator keeps score
but if no spectator volunteers, the home teams substitutes- will
keep score. Individual stats are not tracked so keeping score is
quite easy and there is no reason that players (subbing out)
cannot do this easily.
Adult Basketball League Policies
Dunking is allowed only during a game and only if the court has breakaway rims. Dunking while warming up may result in a technical foul. Dunking in games is okay, but sometimes not advisable in a recreational league due to the possibility of getting undercut.
No jewelry allowed (including rings.) If you see that an opponent is wearing jewelry, please alert the referee.
Rings that cannot be removed (i.e. wedding rings, most often) should be
taped over. Same goes for 'friendship' bracelets. FIT BITS ARE NOT
EXCEPTION: medical alert gear IS allowed, but must be affixed
securely/taped in place to prevent injury to anyone.
No tobacco chewing, no smoking, no profanity anywhere in building and outside of all facilities.
League suspensions carry over to all leagues and tournaments that Peaceful & Recreational Athletics runs.
A team fight is a league suspension with no refund. Players have a responsibility to control or restrain their own teammates. The key is to step in and help end a bad situation before the league has to suspend or banish players. Your players need to control each other. The referees cannot prevent these situations as well as you could as players/teammates.
Clarification- Players may not take advantage of a referee who is screened
from seeing clearly on a play. If, for example, there is only one official, it will be considered unethical to intentionally take advantage of this 'opportunity'. This is a peaceful and recreational league and we expect cooperation. Any team that develops a reputation for being dirty will be dealt with accordingly.
Substitutions must be done on a dead ball only, and by yelling 'Sub!' during the dead ball. The official
must signal for you to enter the game.
Players are allowed six fouls. Technical fouls are considered personal fouls. With the assessment of a sixth foul, a player has fouled out and cannot continue playing under any circumstances.
If your team is unable to make a game or is short of players,
you are REQUIRED to let the league know by texting 2 numbers
(put these in your cell, while reading this- 503-597-8819 and
do not tolerate any 'no-shows' without notice. After texting, you will bring as many players as possible-
telling your available players that (even if they do not want to show
up, if your available to play you need to show up because being in a
league is be a part of a cooperative situation, because not everything
is about you, in this situation, it is about the opponent getting their
weekly workout!) ! At least the opponent will get a game as your 1 or 2
players will combine with the players our staff will recruit
for you. So you know- we have STAFF members working during league games
so if you text us, we can help fill your roster... to be honest, we do
this on average 7 times per week, year around (350 times per year- a
team texts saying- "we have 2 coming" and our staff member utilizes 8
lists and we recruit till we have 5 players committed, we succeed in
filling the roster every time). Restated as a policy because it is that
important: Teams who cannot make games- will let the league
know by texting two numbers (put these in your cell, while reading this)
503-597-8819 and 503-380-4539.
THERE IS A SEVERE PENALTY for a NO SHOW
THAT COMES WITH NO NOTICE TO THE LEAGUE- We
understand things happen and your team of seven players can get down to
just a few players- the rule in this league is that you must try to get
those 2 to 3 players to show up (even if they do not want to, because
being in a league is be a part of a cooperative organization, so
you show up with 2 to 3 players so the opponent gets their
workout!)... so... IF you let us know immediately that you are
short players there is no penalty (the league will, for sure,
recruit/find fill in players for you, we have 8 methods to do this and
we have staff working during league games so even if you told us this
with one hour notice, we would be able to get your roster to
5 players so the opponent gets a game). This being said, there is no excuse for not
us notice about a no-show on your part-so- if you no-show AND you give
no notice to the league, the penalty would be that you will give up your
next game (example: if you no-show on a Wednesday
and the league was given no notice (the double whammy)- the following Wednesday
7 days later you
will not play (& you will not get a makeup game)- meaning you will play one
less game that season (two less games really because you no-showed
by your choice and you did not give notice and recieved a one game
If the league scrambles to put together a game of players from prior
game- last minute recruits and mismatches- the game still counts so play
it out! We will always "make" a game in the event of a team
strugging to get their roster to the game... and this game counts as a
real game. So if your the opponent seeing this in the pre-game ignore
it- and get ready to play because our referees will 'MAKE A GAME' with 5
players and at least 1 referee... so play the game- win the game- as the
game counts. This policy is in place so that you show up- and get your
full cardio workout, if we allowed forfeits and such- this would not
work out well for the athletic reason you joined this league. Any game scheduled will be played even if the referees have to recruit players for the team. This
'make a game' situation, as the referees and the league call it, will count as a win or loss and will not be refunded. Games like this are assumed to happen once in a while
and you will play them out- we all get a good cardio.
If a player is ejected for unsportsmanlike conduct, that player must leave the gym on his/her own. If the player does not leave in a timely fashion, he/she may be suspended for the remainder of the season and the team may forfeit the game and face team suspensions for not enforcing the rules with their own players.
Conduct rules: Players not able to control their behavior will be ejected from the facility and may face further suspension from the league. This rule applies to spectators as well.
Children: Due to their short attention span, we ask that all children sit next to parents and be under their supervision at all times. This helps prevent any accidents or interference with games. If the only parent attending is playing, that parent will be responsible to have a friend supervise his/her children during the game. Due to safety concerns, children (or any other spectators) are not allowed to sit on the team bench or at the scorekeeper's table. Referees may remove a parent from the game and require him/her to supervise unruly children. Parents will be financially responsible for any damage caused by their children.
Verbal threats will be taken very seriously: Any player, manager, or person connected with the team verbally threatening an official, player or spectator before, during, or after a game, will be ejected from the game
and the facility and suspended from league play indefinitely.
Alcohol and Drug policy: No player shall appear on the court under the influence of alcohol or drugs in such a manner that they have no control of his/her faculties to the extent that there is a chance of physical injury to him/her or others. Minimum penalty: Ejection from facility and/or suspension from team's next scheduled game and/or probation for remainder of season.
Lost items: the basketball league assumes no responsibility for lost or stolen property. Feel free to call us as sometimes we do find some items 503-597-8819.
No food or drinks are allowed in gyms or school facilities.
The exception of course, are water bottles. No smoking in school facilities
or anywhere on school grounds.
Clarification- Any player that receives
2 Technical Fouls in two games
(within any 7 game span- even between two different sessions) will receive an automatic one game suspension
and possible expulsion. Note: it is normal for a player to get a
one game suspension for 2 technical fouls.
Snow cancellations: check the website as it
will be updated with any cancellations 2.5 hours before your
The color has to match
You need numbers
You can go as cheap as Target $4 t-shirts that all match in color or you can spend money and get nice uniforms... But you do have to have the same exact color and a number
The Reasons for our uniform rule:
When you (you) play against teams with exact jerseys/same colors, the game looks and feels more real, the game is taken more seriously...
About half of what you pay for is the feeling of a real game... uniforms add to this feeling tremendously... and when games look good, strangely enough the game plays better (you will have to trust
us on this)
You probably enjoy playing against an organized looking team... Likewise, the team you play against wants your team to be that way as well. Restated- you wear matching uniforms b/c it adds to the experience for your
Teams are responsible for recruiting only recreational players and peaceful individuals. If a team cannot control an individual, the team will be penalized for bringing that player. If you pick up a player to make a game happen, you are responsible for that player.
Before your first game you must have players go
online and fill in the waiver- liability release forms.
New- Before your first game you must have
each player watch the VERTICALITY VIDEO found on
your schedule page under the TAB called 'HOW WE CALL FOULS' and scroll
down to the last video called LAW OF VERTICALITY.
Registration requires that a team will have 3 contact people. 'Contact people' refers to someone on the team with an email address
and a cell phone. The league will not be held responsible if a team does not receive a schedule change or an important notice if that team does not provide at least three working email contacts.
Restated because it is that important. If your team misses a memo and
misses a game, you will not get a makeup game if we see that we only
have 2 contacts for your team. Teams need to check their emails and
texts on game day. If any changes occur after 8am on a game day, we will phone you as well, but otherwise we only put
game changes on the web site.
A player is not eligible until they have read these rules and signed the release form.
Limit of 9 players: Teams are limited to 9 players maximum (any more results in no flow on the court, injuries because guys are not warm coming in, and too many fouls by stiff or hyper players. Games have better flows when 6 or 7 guys compose the roster. If your team is over 30 you can have 10 players. If you have a Masters Level team (40 and up,) you can have up to 12 players on your roster. Please do not have more than 10 show up for any given game. Team captains assume responsibility and cannot bring into the league angry or violent people. The league is not responsible to filter out players that do not meet our recreational requirements. If a team brings a person into the league with an anger problem, the team is risking their own status in the league.
Peaceful & Recreational Athletics, Inc. running the basketball league commonly called PortlandBasketball.com. have no provision for accident insurance for players or spectators, nor will any of these entities assume any responsibility for accident or injury in conjunction with the league managed games for officials, player and spectators. Participants in league games are required to execute a LIABILITY RELEASE
FORM that provides detail as to the risks assumed and liabilities released to allow for participation.
Team captains are responsible for bringing: first aid kit, cold or ice packs, athletic tape, and spare jerseys to games.
Standard High School Rules: Things that this basketball league emphasizes
This league is based on National Federation of High Schools rules
On screens and picks: A player must go around. Running through a pick is a foul.
There are 3 criteria you must meet to get a foul:
Contact (but again- the point of this is that
contact has to be combined with a & c)
Disadvantage: Disadvantage is in the rules. The above mentioned illegal position and contact has to create a disadvantage in order for a foul to be called. Many players and even
some referees do not know that this is required. Some referees describe such a no-call as "letting them play through", but that would be an incorrect description. Not calling illegal position and contact as a foul if it does not affect the play is very solid officiating. It is not 'letting them play,' but rather it is a correct no-call.
Clarification- Legal position defined: Keeping your shoulders square with your opponent (facing your opponent) is good defensive position if you obtained the spot on the floor before your opponent's final step/move to that spot. RESTATED: If you are square with your opponent before his final step or move to the hoop, and there is contact, it can be legal contact. TEST: You can be square and set before the contact is made, but you can be deemed to have committed the foul... how? ANSWER: The defensive player must be square (in front of) his/her opponent before the offensive player's final step to their move or shot. Restated: Being set is not the only key, the bigger key to legal defense is obtaining the spot on the floor before your opponent's final step/commitment to that spot on the floor.
Legal position defined in regards to the 'rule of verticality': A defensive player is entitled to the area directly above himself if he got to that space on the floor before the offensive player's final step/move towards that space. If a defensive player leans or jumps into an offensive player's legally obtained area or path, he is in an illegal defensive position, and with the combination of contact and disadvantage, the defender may be called for a foul. Conversely, good defensive position should be rewarded. If a defender jumps to block a shot and the defender lands pretty close to where he/she left the floor, this may prove that he/she did indeed go straight up. Assuming the defender in this case was also in front and on time, this defender might get the 'no call' on all contact because he/she owns everything to the ceiling and behind themselves.
Legal position defined in regards to moving backwards: A defensive player who got there first is entitled to the area directly behind them and is allowed to back-peddle. The contact that occurs with a legally set defender can be a no-call or charge. The contact with a back-peddling (legally positioned) player can also be a no-call or charge, but it is typically just a no-call.
Note for offensive players about drawing fouls: An offensive player must try to avoid a defensive player who has obtained good legal position. An offensive player who leans or jumps into a defensive player with legal guarding position will result in at least a 'no-call' and perhaps an offensive foul. If an offensive player jumps into a player who was late getting there, or in an illegal position, the call can be called either way. The best call is a no-call because the offensive player is not necessarily initiating his move to score, but rather initiating contact hoping to get fouled.
If an offensive player sees a player who is going to be late getting position or in an illegal position, the offensive player may initiate the offensive move in that defender's path and the offensive player can get the foul called. The difference in this example (B) is that the offensive player is initiating his move to score, not just trying to get fouled. If the offensive player is smart enough to see bad defense and time his shot, or move accordingly, referees should not take this away from the offensive player. (Karl Malone used to do this all the time and people thought he was getting favoritism, but in reality he was catching slow, out-of-shape power forwards a step behind, and he used to initiate his move to score based on seeing them a step behind.)
A smart defender will adjust to this type of player by being in front BEFORE that player's final step is made on the shot or drive.
The hand is considered part of the ball when
connected to the ball; this means your shooing a layup and the ball/hand
gets hit- it is legal defensive contact. Definition-clarification- the
wrist is not a part of the hand.
To get 'over-the-back' calls you must have obtained position and be fouled. It is
actually legal to reach cleanly over a player's back, however, it is very difficult to reach over the back without
bumping the interior rebounder's lumbar region of his/her back. The best referees will watch for these 'body' fouls
low and not distracted with the 'clean reach over the top'. Players can
often fool referees as they disguise this 'walking/pressuring into the back' by holding their arms straight up (like a magician distracting the crowd) and claiming they went straight up.
But for sake of exlaining this rule to both referees and players, it is
legal to reach over the back; however, dislodging a player from a
legally obtained rebounding position by walking into his lumbar region
should be called a foul.
INTEL LEAGUE EXCEPTIONS (TO THE RULES
Anytime the clock is under 2 minutes and the
score is within 10pts or less, THE CLOCK STOPS (toggles around
the 10 point mark)
Timeouts are 1 per half... and... THE CLOCK
STOPS during the timeout.
Peaceful & Recreational Athletics, Inc. (DBA
Phone (text as well) 503-597-8819 Email: