|
|
League Rules
- This league is based on high school rules, with
a few extra rules and policies mentioned here.
- The philosophy is to enjoy the competitive spirit
and camaraderie of a fun game in a structured league.
- We will not tolerate any displays of anger, threatening
comments or actions, or foul language for any reason.
- We will not tolerate words/gestures that are meant
to provoke or threaten other players, or anyone else involved
with the game.
- Players are not allowed to talk to the scorekeeper
(scorekeepers are volunteers- please respect them).
- If there is a strong disagreement with referees,
the captain needs to talk to the league director or owner
(503-493-9335), not to the referee. Referees are not
required to defend their officiating to players/spectators.
Because there is no security, these referees are to be given
total control. If you disagree with the officials
at your game, please control your emotions and call our
office during regular business hours.
- Physical confrontation: Any player, manager, or
person affiliated with a team physically confronting (poking,
pushing, shoving, or the like) an official, player, or spectator
before, during, or after the game will be suspended from
the league for a period of time. A blow or punch to
the head will be grounds for a minimum of one-year suspension
and possible permanent refusal of service. Any physical
bump or action taken against an official, including aggressive
confrontations is now a felony in Oregon and punishable
both civilly and criminally. Teammates need to keep
players away from referees (physically). Again, calling
the office is an angry player’s only recourse.
- We guarantee that there will be some incorrect calls
for you and incorrect calls against you, but all calls will
stand. Players get six fouls, which is considered
an extra foul in case of a missed call.
- During free throws, the team on defense gets the
full block. Only 2 offensive player & three defensive
players can line up in the free throw lane. Other players
cannot cross the three-point line until the ball hits the
rim. Referees should watch players’ bodies and arms to prevent
undue contact on free throw rebounds.
- Spectators are a privilege and are not covered
in the team fee. They must abide by the same standards
as the players.
- Two unsportsmanlike technical fouls on an individual
player in 1 game may result in a 1 game suspension.
- Unsportsmanlike Conduct will result in a technical
foul, an ejection, and possibly a suspension.
Definition of Unsportsmanlike Conduct: To be unsportsmanlike
is to act in a manner unbecoming a fair, ethical, honorable
individual. It consists of acts of disrespect such
as making debasing or critical remarks about or to an official
or an opponent, or vulgarity such as the use of profanity
whether or not directed at someone. The penalty for
unsportsmanlike conduct is a technical foul, two free throws,
unless the act is flagrant, when in such time, the offender
can be disqualified. A player, coach, substitute,
or spectator shall not: disrespectfully address an official’s
decision by rising from the bench or using gestures; inciting
undesirable crowd reactions; or entering onto the court
unless by permission of an official or to attend an injured
player. The referee may end the game if its nature
becomes negative, angry, or violent. Referees may
end the game on a team’s 2nd unsportsmanlike
“T.” The following is a list of required
technical fouls, ejection(s), and suspensions (the referees,
by contract, agree to call these, so do not take these calls
personally); with most ejections, the player must leave
the gym.
-
Excessive
verbal abuse may be penalized for up to 11 months
suspension.
-
Glaring at
anyone is considered to be taunting and the player
will be assessed a “T”. Talking to your opponent
in a negative manner will be a “T”.
-
Approaching
a referee/walking towards a referee is an ejection;
if the approach is done in a threatening manner there
may be a league suspension.
-
Talking to
the referees in a derogatory manner before,
during, and after the game is disallowed. If you
have an issue with a referee, do not settle it at that
time. Call the director’s voicemail at (503) 493-9335
and voice your complaint, without penalty. Players
have no right to settle issues immediately.
- Uniforms must match exactly: Reasons these
uniform rules are important- teams like to play
against organized teams (teams with the exact color uniforms).
It adds to the fantasy of playing a real game. Nobody
wants to pay money to play against guys in four different
shades of blue, or T-shirts with logos on them, and non-matching
undershirts. The ability to see an opponent or teammate
peripherally based on solid colors helps the game (you need
to see colors for effective fast breaks, long passes, and
look away passes). You should not have to look exactly
at a teammate to find out what team they are on)
-
Undershirts
must be removed unless they match in color
-
The Captain must
bring jerseys in a drawstring bag
-
The captain is
responsible for bringing at least 2 extra jerseys each
week in case a player forgets his or her jersey
- Flagrant-1: This is a new rule
for PortlandBasketball.Com modeled after the NBA.
Reason for this change to the NBA standard- In high school
rules, this foul described in either a-d (below) is not
called flagrant-1 but is named ‘intentional’. What
is odd about the high school rule is that they describe
the intentional foul as this league does the Flagrant 1
(below a-d), but many of those types of fouls below are
not intentional; in fact, the high school rules has a portion
describing the ‘intentional foul’ as- to be called even
if unintentional (if it meets any a-d below). As you
can guess, players came unglued when referees making the
correct call, called it ‘intentional’. The word intentional
is insulting to players, so we will rename it as the NBA
names it. From now on this type of foul will be called
‘Flagrant 1’. ABOUT THE PENALTY- a flagrant 1 will
yield two shots and the ball and will be noted on the infracting
player’s record (written on the foul sheet). The
Flagrant 1 definition is as follows:
-
An intentional
foul can be called either ‘Intentional’ or flagrant
1.
-
An excessively
hard foul
-
A dangerous play
or dangerous foul
-
Swinging of the
elbows illegally (note- it is legal to for your elbows
to move ‘with’ the torso. If the elbows move independently
of the torso (faster than the torso), it will be considered
‘swinging’ and this will be called FLAGRANT-1.
- Flagrant-2: Flagrant-2 definition:
Any foul meeting the Flagrant 1 definition but combined
with intent. Hard fouls, dangerous plays, swinging
elbows can all be done accidentally, but if they are intentional,
this should be called a Flagrant 2. ‘Intentional’
is further defined as- it was not accidental or part of
the game. Penalty for the Flagrant-2 foul is an ejection.
- The Diving Rule: A loose ball
is not a fumble and players are not allowed to dive through
opponents’ legs, even with high school rules; however- in
this league, we do not allow you to dive at all. In
this league, diving for loose balls and/or running
through curtains when there might be someone on the other
side is strictly prohibited, resulting in a turnover called
by the official (or a technical foul if deemed dangerous).
This is a recreational league, and taking out an ankle or
knee is a horrible price to pay for gaining possession of
a basketball. The scrums you see in college or high
school basketball where players dive into or underneath
the legs of opponents during a loose ball will not be tolerated.
Exceptions that referees are allowed to use (not
required, but ‘allowed’ to use)- Saving a ball from
going out of bounds when there is no danger of diving into
legs, spectators, etc. can be let go by the referee.
Also, in the final 1-minute of a close game, referees may
ignore diving for balls that falls within the range of legal.
Note- the rule is ‘NO DIVING’; so if a referee calls a turnover,
do not get upset with the referee for not ‘letting it go’.
- Game time, timeouts, running clock (TIMING ISSUES):
-
Pre-game warm
up and stretch time Warm up by stretching and signing
the foul sheet on the scorer’s desk during the second
half of game previous to yours. Note that the
pre-game is only 3 minutes, so right when the game ends
you need to be out there shooting. Please hold
the balls while a game is in progress. Also, in
pre-game, get your scorekeeper ready to go.
-
The home team
is the first team listed on schedule and they must bring
a volunteer scorekeeper/timer.
-
Pre-game- stay
off of a damp mopped floor If you have the first game
of the day, you must stay off of a damp-mopped floor.
Do not shoot around or on the floor that is being damp
mopped or was just damp mopped. This is very important
to your safety and this rule must be enforced by you-
the players. If you see someone about to shoot
around on such a floor, please warn this player for
his or her own safety.
-
During Pre-game,
please hold all basketballs- please hold the ball on
the sidelines while a game is in progress
-
There will be
two 25-minute halves. Games are 50 minutes in
length. Tournaments are 2 to 5 minutes shorter
per half.
-
In the last minute
scramble, a player must foul the player with the ball
to get the foul called. In such circumstances,
fouls that are too hard may be considered intentional
fouls. If you are trying to stop the clock, a
good referee should just call a normal foul, but remember-
‘should’ is not always what gets called, so play it
safe and foul the guy with the ball.
-
Stopped clock
defined- The clock stops only during the last 2 minutes
of the game, if at the two-minute mark, a team is within
6 points or less, or if at any point beyond that the
margin happens to get cut down to 3. During stopped
time, if a lead gets up to 10 or more, the game
will revert to running time for the rest of the game
unless the margin shrinks to within 3pts, at which time
the clock once again reverts to stop time.
Restated- If the game margin is 7 points or more
at the 2-minute mark, the game will be in “running time”
the rest of the game, with one exception. If in
“running time” the margin is cut to 3 points, the clock
will then go to a permanent “stop time” to finish the
game.
-
The First Overtime
is 2 minutes long, stopped time. Any additional
overtime will be 1 minute long. It is within
the officials’ discretion to call a game after the first
overtime if the official deems it necessary. This
will be recorded as a double win (most gyms have time
constraints that we must abide by).
-
Referee note
concerning timeouts (this is new!)- The timeout rules
are complex and players will make mistakes if they are
new to the league. Referees are not required to,
but can if they would like- stop the clock to clarify
whatever rule is controversial at the time. After they
have explained the rule and handed the ball to the free
throw shooter or out of bounds player, the clock resumes.
Referees are encouraged to not call technical fouls
with regards to timeout violations, because these rules
are complex.
- Teams are allowed one time out per half (40 seconds)-
(no carryover). Naturally, if the game goes
into a stop time format for the final two minutes,
a team can call a timeout if they have one available.
- No additional timeouts will be awarded in overtime.
- There are no timeouts allowed in the final 2 minutes
of the first half.
- There are no timeouts allowed in the last 2 minutes
of the 2nd half if ‘running time’ exists (see stopped
clock defined above).
- A team that is winning by more than 3 points will
not be allowed to call a timeout in the second
half when there are 6 minutes or less left on the
game clock (a team can call a timeout at 6:01 and
get their full 40 seconds but the referees should
have the ball inbounds at exactly 5:21 on the clock).
Portlandbasketball.com
Policies
- Dunking is allowed only during a game and only
if the court has breakaway rims. Dunking while warming
up may result in a technical foul. Dunking in games
is okay, but sometimes not advisable in a recreational league
due to the possibility of getting undercut.
- No jewelry allowed (including rings). If
you see that an opponent is wearing jewelry, please alert
the referee.
- No tobacco chewing, no smoking, no profanity anywhere
in building and outside of some facilities.
- League suspensions carry over to all leagues and
tournaments that ‘Peaceful + Recreational’ runs.
- A team fight is a league suspension with no refund.
Players have a responsibility to control or restrain their
own teammates. The key is to step in and help end
a bad situation, before the league has to suspend or banish
players. Your players need to control each other.
The referees cannot prevent these situations as well as
you can- as players/teammates.
- Players may not take advantage of a blind referee-
If for example, there is only 1 official, it will be
considered unethical to intentionally take advantage of
this ‘opportunity’. This is a peaceful and recreational
league and we expect cooperation. Any team that develops
a reputation for being dirty will be dealt with accordingly.
- Substitutions must be done on a dead ball only,
by yelling ‘sub!’ during the dead ball.
- Players are allowed six fouls Technical fouls are
considered personal fouls. With the assessment of
a sixth foul, a player has fouled out and cannot continue
playing under any circumstances.
- If your team is unable to make a game or is short of
players, the team must call the director. We will
not tolerate any ‘no-shows’ without notice. Bring
as many players as possible; at least the opponent will
get a game (we will let you pick up players to fill your
team). There are no forfeits in this league- we will
always make a game. Any game scheduled will be played
even if the referees have to recruit players for the team.
This “make a game”, as we call it, will count as a win or
loss and will not be refunded. Games like this are assumed
to happen once in a while. You must win to get the
win. If necessary to make a game, the league may have
a referee play. ‘Make a Game Situations’-
If your team has less than 5 players ten minutes after the
start time, your team will not be entitled to a ‘make a
game’. After that point, it will be too late
to get a ‘make a game’ because players in the gym, who could
have been recruited, will already be gone.
- If a player is ejected for unsportsmanlike conduct,
that player must leave the gym on his/her own.
If player does not leave in a timely fashion, he/she may
be suspended for the remainder of the season and the team
may forfeit the game and face team suspensions for not enforcing
the rules with their own players.
- Conduct rules Players not able to control their
behavior will be ejected from the facility and may face
further suspension from the league. This rule applies
to spectators as well.
- Children: Due to their short attention span, we
ask that all children sit next to parents and be under their
supervision at all times. This helps prevent any accidents
or interference with games. If the only parent attending
is playing, that parent will be responsible to have a friend
supervise his/her children during the game. Due to
safety concerns, children (or any other spectators) are
not allowed to sit on the team bench or at the scorer's
table. Referees may remove a parent from the game
and require him/her to supervise unruly child/children.
Parents will be financially responsible for any damage caused
by their children.
- Verbal threats will be taken very seriously- Any
player, manager, or person connected with the team verbally
threatening an official, player or spectator before, during,
or after a game, will be ejected from the game and suspended
from league play indefinitely.
- Alcohol and Drug policy- No player shall appear
on the court under the influence of alcohol or drugs in
such a manner as to not have control of his/her faculties
to the extent that there is a chance of physical
injury to him/her or others. Minimum penalty: Ejection
from facility and/or suspension from team’s next scheduled
game, and/or probation for remainder of season.
- Lost items: The “Peaceful & Recreational Basketball
League” assumes no responsibility for lost or stolen property.
Feel free to call us, as sometimes we do find some items
(503) 493-9335.
- No food or drink is allowed in gym or school facility.
No smoking in school facilities.
- When adding (‘picking up’) players to ‘make a game’,
you must get players that do not ‘tilt’ the game (this is
referee/league discretion).
- Any player ejected from a game twice within a 7-game
series of games will result in a suspension of that
player for the remainder of the season or 4 games, whichever
is greater.
-
You will not be notified of any snow and/or other adverse
weather conditions. On questionable days, you need
to call the director’s voicemail. That voicemail (503-493-9335)
will be updated with any cancellations by 4:15pm on a weekday
and throughout the day on a Sunday.
Payment & Registration
Policies
- Teams are responsible for recruiting only recreational
players and peaceful individuals. If a team cannot
control an individual, the team will be penalized for
bringing that player. If you pick up a player
to ‘make a game happen’, you need to know who you are picking
up.
- At your first game, besides paying your balance
to the lead ref, you must turn in completed player
release forms. Captains- keep extra release forms
in case you add new team members. Remember to include
email addresses on these player release forms.
- Registration requires that a team have 3 contact
people. ‘Contact people’ refers to someone on the
team with an email address. The league will not be
held responsible if a team does not receive a schedule change
or an important notice, if that team that does not provide
at least three working email contacts. Teams need
to check their emails on game day. If any changes
occur after 8am on a game day, we will phone call you as
well, but otherwise we only email (we also put it on the
web site). If the league does not have 3 contacts
and a team does not get a schedule change notice, the league
will not owe a game to that team. We cannot run these
leagues at a competitive price, if we do not adhere to the
registration and payment rules exactly as outlined; providing
3 email addresses is that important.
- A player is eligible if they have read the rules
and signed the release form. After game 5 in a league,
no new player can participate if that player’s skill level
is such that he is deemed a ‘ringer’. If a player
is talented at more than 2 levels better than the level
in which he is participating, he may be asked to leave the
game by the referee or the league director. In tournaments,
no new players may participate after game 2 (you
cannot have someone join your team in game 3 of a tournament).
- Limit of 8 players Teams are limited to 8 players
maximum (any more results in no flow on the court, injuries
because guys are not warm coming in, and too many fouls
by stiff or hyper players; games have better flows when
6 or 7 guys compose the roster. If your team is over
30 you can have 9 players. If you have a masters level
team (40 and up), you can have up to 12 players on your
roster, please do not have more than 10 show up for any
given game. Team captains assume responsibility to
not bring into the league angry or violent people. The league
is not responsible to filter out players that do not meet
our recreational requirements. If a team brings a
person into the league with an anger problem, the team is
risking their own status in the league.
- Cost: The cost of each season is $420.00 for 7
games and/or $840.00 for 14 games (many companies that want
to sponsor a 14 game session). The eight Sessions
are divided as follows: Fall 1, Fall 2, Winter 1, Winter
2, Spring 1, Spring 2, Summer 1, and Summer 2.
The days you can choose from are Sundays, Mondays, and Wednesdays.
Prepayment of $120 is due to officially register a team.
The balance equaling $420 or $840 is due at your first game.
Due to time constraints, the team captain will need to cover
for his players. Credit card payments will be accepted.
Note: A service charge of $10 will be charged to any team
that has not paid in full by the start of the first game
(except confirmed sponsored teams). An additional
fee of $10 per week will be charged until a team has paid
in full. A $10 service charge will be charged for
any checks or credit cards that do not clear. Exempt
from this charge is a confirmed sponsored team. The
league reserves the right to suspend a team’s schedule at
any time, if payment is lagging.
- Individuals: Individuals can be placed on a league
team (8 players maximum per team) for $65 per session.
Payment must be made at least 7 full days in advance of
that session (sooner if possible). Players may join
an additional team on a second day of their choosing; the
fee for placement on a second team is only $55 (please note
that this discount applies for the same session, different
day, only). You can choose to play on Sundays, Mondays,
or Wednesdays.
- Teams that withdraw in the middle of a season
will receive a refund of $40 for any game remaining in that
team's season; however, teams must give six days notice
(restatement- any games left after 6 days notice will be
refunded).
- The “Peaceful & Recreational League” has no provision
for accident insurance for players or spectators, nor
will it assume any responsibility for accident or injury
in conjunction with this program for its player and spectators.
- Team captains: must bring first aid kit, cold
or ice packs, athletic tape, and spare jerseys to games.
- Withdrawing before your first game:
-
If a team withdraws
48 or more hours before a schedule is posted, the league
will refund in full
-
If a team withdraws
with at least 24 hours before a schedule is posted (but
less than 48 hours), the league will keep $60
-
If a team withdraws
23 hours or less before a schedule is posted, the league
will keep $100.
-
If a team withdraws
2 hours or less before a schedule is posted, the league
will keep $120.
Standard High School Rules:
Things Portlandbasketball.com emphasizes
- This league is based on National Federation of High
Schools rules.
- On screens and picks, a player must go around
it; running through a pick is a foul.
- There are 3 criteria you must meet to get a foul:
-
Illegal position
-
Contact
-
Disadvantage:
Disadvantage is in the rules. The above mentioned-
illegal position + contact has to create a disadvantage
in order for a foul to be called. Many players
and even referees do not know that this is required-
some referees describe such a no-call as ‘letting them
play through’, but that would be an incorrect description.
Not calling illegal position and contact as a foul if
it does not affect the play is very solid officiating;
it is not ‘letting them play’ but rather it is a correct
no-call.
- Legal position defined: Keeping your shoulders
square with your opponent (facing your opponent) is good
defensive position, if you obtained the spot on the floor
before you opponent’s final step/move to that spot.
RESTATED: If you are square with your opponent before his
final step or move to the hoop, and there is contact, it
can be legal contact (maybe even an offensive foul).
TEST: You can be square and set before the contact
is made, but you can be deemed to have committed the foul…how?
ANSWER: The defensive player must be square (in front of)
his/her opponent before the offensive player’s final
step to their move or shot; Restated: Being set is not the
only key, the bigger key to legal defense is obtaining the
spot on the floor before (key word- ‘before’) your
opponents final step/commitment to that spot on the floor.
- Legal position defined in regards to the ‘rule of verticality’:
A defensive player is entitled to the area directly above
himself if he got to that space on the floor before
the offensive player’s final step/move towards that space.
If a defensive player leans or jumps into an offensive player’s
legally obtained area or path, he is in illegal defensive
position, and with the combination of contact and disadvantage,
the defender may be called for a foul. Conversely,
good defensive position should be rewarded. If a defender
jumps to block a shot and the defender lands pretty close
to where he/she took off from, this may prove that he/she
did indeed go straight up; assuming the defender in this
case was also in front and on time, this defender
might get the ‘no call’ on all contact, because he/she owns
everything to the ceiling and behind themselves.
- Legal position defined in regards to moving
backwards:
A defensive player who got there first- is entitled to the
area directly behind them and is allowed to back peddle.
The contact that occurs with a legally set defender can
be a no-call or charge. The contact with a back peddling
(legally positioned) player can also be a no-call or charge,
but it is typically just a no-call.
- Note for offensive players about drawing fouls:
An offensive player must try to avoid a defensive player
who has obtained good legal position. An offensive
player who leans or jumps into a defensive player with legal
guarding position will result in at least a 'no-call' and
perhaps an offensive foul.
-
If an offensive
player jumps into a player who was late getting there,
or in illegal position, the call can be called either
way, or best if it is a no-call, because the offensive
player is not necessarily initiating his move to score,
but rather initiating contact, hoping to get fouled.
-
If an offensive
player sees a player who is going to be late getting
position or in illegal position, the offensive player
may initiate the offensive move in that defender’s path
and the offensive player can get the foul call.
The difference in this example (b) is that the offensive
player is initiating his move to score, not just trying
to get fouled (if the offensive player is smart enough
to see bad defense and time his shot or move accordingly,
referees should not take this away from the offensive
player- Karl Malone used to do this all the time and
people thought he was getting favoritism, but in reality
he was catching slow, out of shape power forwards a
step behind and he used to initiate his move to score
based on seeing them a step behind). A
smart defender will adjust to this type of player by
being in front BEFORE that player’s final step is made
on the shot or drive.
- The hand is considered part of the ball when connected
to the ball.
- To get over the back calls you must a) have obtained
position, and b) be fouled. It is legal to reach cleanly
over a player’s back; however, it is very difficult to reach
over the back without bumping the interior rebounder’s lumbar
region of his/her back. The best referees will watch
for these ‘body’ fouls. Players can fool weaker referees,
as they disguise this ‘walking/pressuring into the back’
by holding their arms straight up (like a magician distracting
the crowd) and claiming they went straight up.
|
|
|